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Beitrag 14. Mär 2016, 20:24
Ich habe es mir als aufgabe gesetzt den Köckerling Vector 700 so umzurüsten, dass er als güllegrubber einsetzbar ist. es hat beiu meinen ersten tests auch funktioniert aber jetzt verbraucht er keine gülle mehr und düngt trotzdem. hier mal die vehicle.xml, vielleicht findet ihr ja den fehler
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="manureBarrelCultivator">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>Horsch Terrano 5FM</en>
<de>Horsch Terrano 5FM</de>
</name>
<typeDesc>$l10n_TypeDesc_Cultivator</typeDesc>
<filename>horschTerrano5FM.i3d</filename>

<size width="3.5" length="4"/>

<speedLimit value="18" />

<attacherPipe index="0>3" />

<wheels autoRotateBackSpeed="2.0">
<wheel restLoad="3.2" repr="0>0|0" radius="0.59" initialCompression="50" suspTravel="0.15" spring="35" damper="20" mass="0.12" width="0.4" hasTyreTracks="true" tyreTrackAtlasIndex="0"/>
<wheel restLoad="3.2" repr="0>0|1" radius="0.59" initialCompression="50" suspTravel="0.15" spring="35" damper="20" mass="0.12" width="0.4" hasTyreTracks="true" tyreTrackAtlasIndex="0"/>
</wheels>

<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0|0" linkNode="0>0|0" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_400_60_15_5.i3d" />
<dynamicallyLoadedPart node="0|1" linkNode="0>0|1" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_400_60_15_5.i3d" />
<dynamicallyLoadedPart node="1|0" linkNode="0>1|2|1|1" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_400_60_15_5.i3d" />
<dynamicallyLoadedPart node="1|0" linkNode="0>1|2|1|1|0" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_400_60_15_5.i3d" />
<dynamicallyLoadedPart node="1|1" linkNode="0>1|4|1|1" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_400_60_15_5.i3d" />
<dynamicallyLoadedPart node="1|1" linkNode="0>1|4|1|1|0" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_400_60_15_5.i3d" />
</dynamicallyLoadedParts>

<brakeForce>0.8</brakeForce>

<lightCoronas>
<lightCorona index="0>1|8" />
</lightCoronas>

<brakeLights>
<brakeLight index="0>1|9" />
</brakeLights>

<turnSignals>
<turnSignalLeft index="0>1|10|0" />
<turnSignalRight index="0>1|10|1" />
</turnSignals>

<workAreas>
<workArea startIndex="0>1|11" widthIndex="0>1|12" heightIndex="0>1|13" refNodeIndex="0" type="cultivator" chargeValue="1" foldMinLimit="0" foldMaxLimit="0.1" />
<workArea startIndex="0>1|11" widthIndex="0>1|12" heightIndex="0>1|13" refNodeIndex="0" type="sprayer" chargeValue="1" foldMinLimit="0" foldMaxLimit="0.1" />
</workAreas>

<groundReferenceNodes>
<groundReferenceNode index="0>1|14" threshold="0.2" depthNode="0>1|19" />
</groundReferenceNodes>

<!-- recommended horsepower by manufacturer: 220 - 300 -->
<powerConsumer neededPtoPower="0" forceNode="0>" maxForce="36" />

<cultivatorSound file="$data/vehicles/tools/cultivatorSound.wav" pitchOffset="1" volume="1"/>
<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />

<inputAttacherJoints>
<inputAttacherJoint jointType="implement" index="1>1" rootNode="1>" lowerDistanceToGround="0.54" upperDistanceToGround="0.54" rotLimitScale="0 0 0" transLimitScale="0 0 0" allowsJointTransLimitMovement="false" allowsJointRotLimitMovement="false" />
</inputAttacherJoints>

<speedRotatingParts>
<speedRotatingPart shaderNode="0>1|6|0" radius="-0.2" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|6|1" radius="0.26" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|6|2" radius="0.26" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart shaderNode="0>1|2|0|0" radius="-0.2" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|2|0|1" radius="0.26" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|2|0|2" radius="0.26" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart shaderNode="0>1|4|0|0" radius="-0.2" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|4|0|1" radius="0.26" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|4|0|2" radius="0.26" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|2|1|1" radius="0.45" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
<speedRotatingPart index="0>1|4|1|1" radius="0.45" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0"/>
</speedRotatingParts>

<foldingParts startMoveDirection="1" foldMiddleAnimTime="0.17" >
<foldingPart animationName="folding" speedScale="1" />
</foldingParts>

<movingTools>

<!-- folding -->
<movingTool index="0>1|2" >
<dependentPart index="0>1|3"/>
</movingTool>
<movingTool index="0>1|4" >
<dependentPart index="0>1|5"/>
</movingTool>

<!-- lowerAnimation -->
<movingTool index="0>0" wheelIndices="1 2">
<dependentPart index="0>1|1"/>
</movingTool>
<movingTool index="0>1|0" componentJointIndex="0" anchorActor="0">
<dependentPart index="0>1|20"/>
</movingTool>

<movingTool index="0>1|2|1" >
<dependentPart index="0>1|2|2"/>
</movingTool>
<movingTool index="0>1|4|1" >
<dependentPart index="0>1|4|2"/>
</movingTool>
</movingTools>

<movingParts>
<!-- folding -->
<movingPart index="0>1|3" referencePoint="0>1|2|3" referenceFrame="0>1|2|3">
<translatingPart index="0>1|3|0" />
</movingPart>
<movingPart index="0>1|5" referencePoint="0>1|4|3" referenceFrame="0>1|4|3">
<translatingPart index="0>1|5|0" />
</movingPart>
<movingPart index="0>1|20" referencePoint="0>1|0|1" referenceFrame="0>1|0|1">
<translatingPart index="0>1|20|0" />
</movingPart>
<movingPart index="0>1|1" referencePoint="0>0|2" referenceFrame="0>">
<translatingPart index="0>1|1|0" />
</movingPart>

<movingPart index="0>1|2|2" referencePoint="0>1|2|1|0" referenceFrame="0>1|2|1|0">
<translatingPart index="0>1|2|2|0" />
</movingPart>
<movingPart index="0>1|4|2" referencePoint="0>1|4|1|0" referenceFrame="0>1|4|1|0">
<translatingPart index="0>1|4|2|0" />
</movingPart>
</movingParts>

<animations>
<animation name="moveSupport">
<part node="0>1|7|0" startTime="0" endTime="0.3" startRot="0 0 0" endRot="85 0 0" />
<part node="0>1|7|1" startTime="0" endTime="0.3" startTrans="0 -0.199 -0.115" endTrans="0 -0.531 -0.115" />
<part componentJointIndex="0" startTime="0" endTime="0.3" startRotLimit="0 90 0" endRotLimit="0 0 0" />
</animation>
<animation name="folding">
<!-- lowering -->
<part node="0>0" startTime="0" endTime="1.5" startRot="15 0 0" endRot="70 0 0"/>
<part node="0>1|0" startTime="0" endTime="1.5" startRot="0 0 0" endRot="8 0 0"/>

<part node="0>1|2|1" startTime="0" endTime="1.5" startRot="10 0 0" endRot="0 0 0"/>
<part node="0>1|4|1" startTime="0" endTime="1.5" startRot="10 0 0" endRot="0 0 0"/>

<!-- folding -->
<part node="0>1|2" startTime="2" endTime="8.9" startRot="0 0 0" endRot="0 0 90"/>
<part node="0>1|4" startTime="2.2" endTime="9" startRot="0 0 0" endRot="0 0 -90"/>
</animation>
</animations>

<support animationName="moveSupport" />

<groundParticleAnimations>
<groundParticleAnimation file="$data/vehicles/particleAnimations/horsch/horschTerrano5FM.i3d" >
<node index="0>1|18" animMeshIndex="0|0" refNodeIndex="0" />
</groundParticleAnimation>
<groundParticle file="$data/vehicles/particleAnimations/horsch/horschTerrano5FM.i3d" >
<node index="0>1|18" particleIndex="1|0" refNodeIndex="0" />
</groundParticle>
</groundParticleAnimations>

<fillTypes fruitTypes="liquidManure" />
<capacity>1</capacity>
<allowFillFromAir value="false"/>

<sprayUsages>
<sprayUsage fillType="liquidManure" litersPerSecond="70" />
</sprayUsages>

<turnOnSettings isAlwaysTurnedOn="true" />
<sprayer needsTankActivation="true" activateTankOnLowering="true" />

<isDefaultLowered value="false"/>
<needsLowering value="false" />
<allowsLowering value="false" />
<onlyActiveWhenLowered value="false" />

<aiLeftMarker index="0>1|15" />
<aiRightMarker index="0>1|16" />
<aiBackMarker index="0>1|17" />
<aiNeedsLowering value="true" />
<aiForceTurnNoBackward value="true" />
<aiTrafficCollisionTrigger index="0>2" />

<washable dirtDuration="30" washDuration="1" workMultiplier="20" />

<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
</driveGroundParticleSystems>

<components count="2">
<component1 centerOfMass="0 0.3 0" solverIterationCount="10" />
<component2 centerOfMass="0 0 0" solverIterationCount="10" />
<joint component1="0" component2="1" index="0>1|0|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components>

<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

</vehicle>
mfg.Haggie

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