help with front 3 point

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Beitrag 13. Nov 2016, 18:14
Quintto Benutzeravatar
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Hello :hilfebenoetigt2:

First off all I know this is a german forum but I am stuck at fixing/converting a mod and on other forums, people aren't really helping me out, so i thought let's ask it here.

I am trying to fix a converted version of the Fendt 800 favorit.
now I got it working pretty good by now, but I still have one problem.

whenever I attach a front weight and it lifts it up, the game starts lagging and throwing codes

CODE: error log
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
  ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
  =dataS/scripts/utils/Utils.lua (0) : printCallstack
  =dataS/scripts/vehicles/specializations/Cylindered.lua (0) : setWorldDirection
  =dataS/scripts/vehicles/specializations/Cylindered.lua (0) : updateMovingPart
  =dataS/scripts/vehicles/Vehicle.lua (0) : update
  =dataS/scripts/network/Server.lua (0) : update
  =dataS/scripts/BaseMission.lua (0) : update
  =dataS/scripts/FSBaseMission.lua (0) : update
  =dataS/scripts/missions/mission00.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
  ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
  =dataS/scripts/utils/Utils.lua (0) : printCallstack
  =dataS/scripts/vehicles/specializations/Cylindered.lua (0) : setWorldDirection
  =dataS/scripts/vehicles/specializations/Cylindered.lua (0) : updateMovingPart
  =dataS/scripts/vehicles/Vehicle.lua (0) : update
  =dataS/scripts/network/Server.lua (0) : update
  =dataS/scripts/BaseMission.lua (0) : update
  =dataS/scripts/FSBaseMission.lua (0) : update
  =dataS/scripts/missions/mission00.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
  ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:




this only happens when the weight is on its max height and only with weights and some times the levelers when I move it to a certain rotation (all the way up and rotated up asswell) not with other stuff like mowers,front tanks etc. how do I fix this?

an other issue is that the tractor is not getting dirty properly, stuff like the front axle, wheels and vent panels are getting dirty but the rest of the tractor isn't, its also giving an error like couldn't load dirtnormal.dds

I hope someone can help me out

thanks for reading :danke:

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