Feld Bearbeiten mit GE

Hier bekommst du Hilfe bei Problemen mit Mods und Maps

Moderatoren: Deepblue, Moderatoren



AbonnentenAbonnenten: 0
LesezeichenLesezeichen: 0
Zugriffe: 125
Beitrag 5. Nov 2016, 21:41

Name des Mods: Sosnovka Welt

Versionsnummer:aktueller Patch

Herkunft:

Problembeschreibung:Beim bearbeiten der Felder im GE(aktuellste Version) hab ich die Felder etwas abgerundet.Allerdings Ingame sehen diese aus wie Original.
Bearbeitet im GE mit der Option Terrain Detail.Umgekehrt funzt es, also Feld erstellen oder erweitern.



Bild(er) des Problems bitte hier hochladen:
ingame nach bearbeiten
http://www.games-images.com/image/p8SI
http://www.games-images.com/image/pQyM
bearbeitet im GE


LOG DATEI:
GIANTS Engine Runtime 7.0.0 (13620) 64bit (Build Date: Oct 26 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: AMD Athlon(tm) II X4 640 Processor
Memory: 8191 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: AMD/ATI
Renderer: AMD Radeon HD 5450
Revision: 0
Feature level: DirectX 11 ON
Info: Effective window resolution 1366 x 768
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.1.1 1.2.1RC3
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2016-11-05 21:30:48
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Claas_Quadrant_2200RC
Load mod: FBM17_MBtrac6570
Load mod: FBM17_MBtrac800
Load mod: FBM17_ReischRD80
Load mod: Fortschritt_ZT300
Warning: Missing l10n for button vehicleLicense in Fortschritt_ZT300
Load mod: FS17_BallenboyV2_by_NMT
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_fendt1050
Load mod: FS17_FendtFarmer31xLSA
Load mod: FS17_FendtFavorit615LSA
Load mod: FS17_fendtHarvesterPackage
Load mod: FS17_fieldShed_PLACEABLE
Load mod: FS17_flieglVFW10600
Load mod: FS17_ForRealModule01_CropDestruction
Load mod: FS17_ForRealModule02_TireDirt
Load mod: FS17_ForRealModule03_GroundResponse
Load mod: FS17_fortunaFTM200_6_0
Load mod: FS17_itRunnerPack
Load mod: FS17_Kirovez
Warning: Duplicate l10n entry 'Set_Dooropener' in mod 'FS17_Kirovez'. Ignoring this defintion.
Warning: Missing l10n for button InteractiveControl_Switch in FS17_Kirovez
Load mod: FS17_kroneBigXPack
Load mod: FS17_LightAddon
Load mod: FS17_mengeleGarant5402
Load mod: FS17_newHollandLM742
Load mod: FS17_shedPackage
Load mod: FS17_starkIndustriesSCT635B
Load mod: FS17_T_150_K_OLD
Load mod: FS17_Ursus1614_ccc
Load mod: FS17_valtraTSeriesCowEdition
Load mod: FS17_Woodshed_placeble
Load mod: HW80shav3
Load mod: Inspect17
Load mod: International1455xl_FS17
Load mod: Pack_Joskin_Wago_BsM_FS17
Load mod: RealTime
Load mod: Sosnovka_Welt
Load mod: ZZZ_driveControl
Load mod: ZZZ_fastForward
Warning (performance): Texture C:/Users/Mike/Documents/My Games/FarmingSimulator2017/mods/FS17_Ursus1614_ccc/Tex/store.png raw format.
Register vehicle type: Claas_Quadrant_2200RC.CQ2200
Register vehicle type: FBM17_MBtrac6570.mb6570
Register vehicle type: FBM17_MBtrac800.mb6570
Register vehicle type: Fortschritt_ZT300.ZT300
Register vehicle type: FS17_FendtFarmer31xLSA.fendtFarmer310LSA
Register vehicle type: FS17_Kirovez.KIROVEZ
Register vehicle type: FS17_mengeleGarant5402.MengeleGarant5402
Register vehicle type: FS17_mengeleGarant5402.SilageAdditivesTank
Register vehicle type: FS17_mengeleGarant5402.BuyableBlades
Register vehicle type: FS17_T_150_K_OLD.t_150_k_old
Register vehicle type: HW80shav3.HW80SHA
--- installing driveControl by upsidedown into Drivable and Steerable...
dataS/cameraPath01.i3d (0.22) ms
dataS/cameraPath02.i3d (0.20) ms
dataS/cameraPath03.i3d (0.15) ms
data/sky/sky_day_night.i3d (6.91) ms
data/sky/rain.i3d (1.41) ms
data/sky/hail.i3d (1.17) ms
data/sky/dust.i3d (0.92) ms
C:/Users/Mike/Documents/My Games/FarmingSimulator2017/mods/Sosnovka_Welt/maps/map02.i3d (6371.07) ms
--- loading driveControl mod V4.03 (by upsidedown)---
--- fast Forward Mod V2.1 loaded --- (by Eagle355th)
Disabled withering
data/vehicles/tools/horsch/horschTerrano5FM.i3d (31.98) ms
data/vehicles/tools/vaderstad/vaderstadRapid600s.i3d (62.66) ms
data/vehicles/steerable/newHolland/newHollandTC590.i3d (67.20) ms
loading C:/Users/Mike/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle not started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas started
driveControl softGas maxGasOnModifier set to 30%
data/vehicles/cutters/newHolland/newHollandHeader18.i3d (30.66) ms
data/vehicles/steerable/newHolland/newHollandT6.i3d (57.46) ms
data/vehicles/steerable/fendt/fendt300.i3d (88.14) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (8.29) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (17.99) ms
data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (25.02) ms
data/vehicles/trailers/kotte/VE8000.i3d (32.83) ms
data/vehicles/tools/agco/agco650.i3d (6.76) ms
data/vehicles/trailers/siloking/siloKingTrailedLineDuo1814.i3d (31.71) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (71.16) ms
data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (39.79) ms
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (34.79) ms
data/vehicles/steerable/steyr/steyrMulti.i3d (72.89) ms
data/vehicles/steerable/lizard/lizardPickupTT.i3d (43.08) ms
dataS2/character/player/player01.i3d (664.95) ms
Saving screenshot: C:/Users/Mike/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2016_11_05_21_33_31.png




Bitte beachten:

Ohne die nötigen Informationen erfolgt kein Support.


Beitrag 5. Nov 2016, 21:46
Deepblue Benutzeravatar
Admin
Admin

Beiträge: 8781
Wohnort: München - Outback
Geschlecht: männlich

Dieses Problem hatte ich auch....

Dafür gibt es zwei Lösungen:

1. Du musst einen neuen Spielstand anfangen, denn Terrainänderungen werden in den Savegames nicht übernommen.

2. Lösche vor dem Start des neuen Spielstandes deine Savegames und die Backups, dann sollte es klappen.
Forbidden Mods
Bild
KEIN SUPPORT VIA PN - NO SUPPORT PER PM

Beitrag 5. Nov 2016, 21:51
Das ist ein neuer Spielstand.Savegame gelöscht, Backups gelöscht, aber unverändert.


Zurück zu "Supportbereich Ls17"


Wer ist online?
Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast