Problem mit Stepa-Kran an einem MB-Trac

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Einstein Benutzeravatar
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Beiträge: 8
Wohnort: Kronach
Geschlecht: männlich

Abend. Ich habe mir den Kran vom Originalen Stepa Holzanhänger auf einem 1500er MB-Trac gebaut und hab nun das Problem das wenn ich das Game speicher (Bild1), das Spiel beende und anschließend wieder in das Spiel gehe sich der Kran nicht mehr in der selben Position befindet wie die Colli des Kranes (Bild2). Ich kann aber die Colli bewegen bis sie sich wieder an Ort und Stelle befindet und den Kran ganz normal benutzen bis ich erneut in das Spiel komme. Was ich gemacht habe??? Ich habe den Stepa komplett importiert, alles bis auf den Kran und die benötigten Collis gelöscht und dort hin geschoben wo ich sie haben wollte. Dann noch die xml-Einträge ergänzt und die Pfade angepasst.

Bild 1
Bild

Bild2
Bild

xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="mbTrac">
<annotation>Copyright bm-Modding / Unguided</annotation>
<name>
<en>MB Trac 1500 Turbo</en>
<de>MB Trac 1500 Turbo</de>
</name>
<filename>i3d/MBTrac1500Turbo.i3d</filename>

<wheels autoRotateBackSpeed="1.5">
<wheel rotSpeed="1" frictionScale="1.3" forcePointRatio="0.4" restLoad="2" repr="0>0" driveNode="0>0|0" radius="0.77" width="0.6" suspTravel="0.2" spring="30" damper="40" mass="0.3" rootNode="0>" hasTyreTracks="true" initialCompression="20" />
<wheel rotSpeed="1" frictionScale="1.3" forcePointRatio="0.4" restLoad="2" repr="0>1" driveNode="0>1|0" radius="0.77" width="0.6" suspTravel="0.2" spring="30" damper="40" mass="0.3" rootNode="0>" hasTyreTracks="true" initialCompression="20" />
<wheel rotSpeed="0" frictionScale="1.6" forcePointRatio="0.45" restLoad="2.5" repr="0>2" radius="0.77" width="0.6" suspTravel="0.2" spring="30" damper="40" mass="0.3" rootNode="0>" hasTyreTracks="true" initialCompression="20" />
<wheel rotSpeed="0" frictionScale="1.6" forcePointRatio="0.45" restLoad="2.5" repr="0>3" radius="0.77" width="0.6" suspTravel="0.2" spring="30" damper="40" mass="0.3" rootNode="0>" hasTyreTracks="true" initialCompression="20" />
</wheels>

<ackermannSteering rotSpeed="70" rotMax="32" rotCenterWheel1="2" rotCenterWheel2="3" />

<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.3" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
</differentials>

<speedRotatingParts>
<speedRotatingPart index="0>0|3" wheelIndex="3" wheelScale="2"/>
<speedRotatingPart index="0>1|3" wheelIndex="3" wheelScale="2"/>
</speedRotatingParts>

<motor torqueScale="0.878" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="11" lowBrakeForceScale="0.2" lowBrakeForceSpeedLimit="1" minForwardGearRatio="16" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>

<mirrors>
<mirror index="0>8|22|0|0" />
<mirror index="0>8|22|1|0" />
</mirrors>

<indoorHud>
<!--speed numbers="0>8|2|12|0" precision="1" /-->
<speed numbers="0>8|2|12|1" precision="1" />
<rpm animName="rpmDisplay" />
<fuel animName="fuelDisplay" />
</indoorHud>

<components count="4">
<component1 centerOfMass="0 0.8 -0.3" solverIterationCount="20" />
<component2 centerOfMass="0 -0.1 0" solverIterationCount="15" /> <!-- claw -->
<component3 centerOfMass="0 0 0" solverIterationCount="15" /> <!-- claw left -->
<component4 centerOfMass="0 0 0" solverIterationCount="15" /> <!-- claw right -->

<!-- claw base -->
<joint component1="0" component2="1" index="0>17|0|0|0|0|0" indexActor1="1>2|0" zRotationNode="0>17|0|0|0|0|0|0" enableCollision="true" rotLimit="0 70 70" transLimit="0 0 0" rotDriveVelocity="0 0 0" maxRotDriveForce="0.4 0.4 0.4" transLimitSpring="9 9 9" transLimitDamping="4 4 4" />
<!-- left/right claw -->
<joint component1="1" component2="2" index="1>0" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 0.6" rotLimitDamping="0 0 1" />
<joint component1="1" component2="3" index="1>1" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 0.6" rotLimitDamping="0 0 1" />

<collisionPair component1="2" component2="3" enabled="false" />

</components>

<fuelCapacity>240</fuelCapacity>
<fuelUsage>30</fuelUsage>

<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
</driveGroundParticleSystems>

<washable dirtDuration="40" washDuration="1" workMultiplier="4" />

<bunkerSiloCompacter compactingScale="2"/>

<cameras count="2">
<camera1 index="0>8|2|7|0" rotatable="true" rotateNode="0>8|2|7" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="40" useWorldXZRotation="true"/>
<camera2 index="0>8|2|0|0|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0" useWorldXZRotation="true" useMirror="true" isInside="true"/>
</cameras>

<lights>
<light realLight="0>8|15|0|0" decoration="0>8|15|0|1" lightType="0"/>
<light realLight="0>8|15|1|0" decoration="0>8|15|1|1" lightType="1"/>
<light realLight="0>8|15|2|0" decoration="0>8|15|2|1" lightType="2"/>
<light decoration="0>8|2|8|0|0|0" lightType="0"/>
<light decoration="0>8|2|9|0|0|0" lightType="0"/>
</lights>


<brakeLights>
<brakeLight index="0>8|15|3" />
</brakeLights>

<turnSignals>
<turnSignalLeft index="0>8|15|4" />
<turnSignalRight index="0>8|15|5" />
</turnSignals>

<exhaustEffects>
<exhaustEffect index="0>8|12" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.2 0.2 0.2 0.05" maxRpmColor="0 0 0 7" minRpmScale="0.08" maxRpmScale="0.5" forwardXRotations="0 80 80" forwardZRotations="-100 0 0" steerXRotations="0 0 0" steerZRotations="-100 0 100" />
</exhaustEffects>

<size width="3.5" length="5.5" lengthOffset="-0.4"/>
<steering index="0>8|2|2|0|0" indoorRotation="640" outdoorRotation="50"/>
<exitPoint index="0>8|13" />

<enterReferenceNode index="0>" />
<attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
<motorStartSound file="sounds/MBTrac1600start.wav" pitchOffset="1" volume="0.8" />
<motorSound file="sounds/MBTrac1600idle.wav" pitchOffset="1" pitchScale="0.03" pitchMax="2.5" volume="0.8" radius="50" innerRadius="20"/>
<motorSoundRun file="sounds/MBTrac1600run.wav" pitchOffset="0.2" pitchScale="0.01" pitchMax="0.7" volume="1.4" />
<motorSoundRun2 file="$data/vehicles/shared/transmissionOld.wav" pitchOffset="0.85" volume="0.4" pitchMax="1" volumeMax="1"/>
<motorStopSound file="sounds/MBTrac1800stop.wav" pitchOffset="1" volume="1"/>
<compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.25"/>
<compressionSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.5"/>
<hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />
<honkSound file="sounds/MBTrac1800horn.wav" volume="1" radius="70" innerRadius="10" />

<characterNode index="0>8|2|0|0|1|2" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 105" >
<ikChains>
<ikChain id="rightFoot" target="0>8|2|0|0|1|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="120" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>8|2|0|0|1|0" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="120" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>8|2|0|0|1|3" targetOffset="0 0 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>8|2|2|0|0|0|0" targetOffset="0 0 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>

<attacherJoints>
<!--Back-->
<attacherJoint index="0>8|1|0|0|0" rotationNode="0>8|1|0" minRot="21 0 0" minRot2="-14 0 0" maxRot="2 0 0" rotationNode2="0>8|1|0|0" maxRot2="-2 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>8|1|10" ptoFilename="i3d/powerShaft.i3d">
<bottomArm rotationNode="0>8|1|1" translationNode="0>8|1|1|0" referenceNode="0>8|1|1|0|0" zScale="-1" />
<topArm rotationNode="0>8|1|2" translationNode="0>8|1|2|0|0" referenceNode="0>8|1|2|0|0|0|0" zScale="-1"/>
</attacherJoint>
<!--Front-->
<attacherJoint index="0>8|0|0|0|0" rotationNode="0>8|0|0" minRot="-22.5 0 0" minRot2="15 0 0" maxRot="-12 0 0" rotationNode2="0>8|0|0|0" maxRot2="12 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>8|0|6" ptoFilename="i3d/powerShaft.i3d">
<bottomArm rotationNode="0>8|0|1" translationNode="0>8|0|1|0" referenceNode="0>8|0|1|0|0|0" zScale="1" />
<topArm rotationNode="0>8|0|2|2" translationNode="0>8|0|2|2|0" transMin="-0.021" transMax="0.3" referenceNode="0>8|0|2|2|0|0|0" zScale="1" toggleVisibility="true"/>
</attacherJoint>
<!--Trailer-->
<attacherJoint index="0>8|1|8" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>8|1|10" ptoFilename="i3d/powerShaft.i3d"/>
<attacherJoint index="0>8|1|9" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>8|1|10" ptoFilename="i3d/powerShaft.i3d"/>
<attacherJoint index="0>8|0|5" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>8|0|6" ptoFilename="i3d/powerShaft.i3d"/>
</attacherJoints>

<attacherJointLowerCombo duration="2">
<attacherJoint index="2" time="0" />
<attacherJoint index="1" time="1" />
<attacherJoint index="3" time="1" />
<attacherJoint index="4" time="1" />
</attacherJointLowerCombo>

<frontBottomArm visNode="0>8|0|1|0|0" />

<movingTools>
<!-- attacher joint back bottom-->
<movingTool index="0>8|1|1">
<!-- main arm -->
<dependentPart index="0>8|1|4" />
<!-- lowerlink -->
<dependentPart index="0>8|1|5" />
</movingTool>
<!-- attacher joint front bottom-->
<movingTool index="0>8|0|1">
<!-- cylinder -->
<dependentPart index="0>8|0|3" />
</movingTool>
<!-- physics -->
<!-- main arm -->
<movingTool index="0>17" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="360" rotMin="-360" rotationAxis="2" axis="AXIS_CRANE_TOOL" invertAxis="true" mouseAxis="AXIS_CRANE_TOOL" invertMouseAxis="true" speedFactor="1" rotSendNumBits="11">
</movingTool>
<!-- second arm -->
<movingTool index="0>17|0" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="0" rotMin="-110" rotationAxis="1" axis="AXIS_CRANE_ARM" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
</movingTool>
<!-- third arm -->
<movingTool index="0>17|0|0" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="77" rotMin="-69.54" rotationAxis="1" axis="AXIS_CRANE_ARM2" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
</movingTool>
<!-- fourth arm -->
<movingTool index="0>17|0|0|0" componentJointIndex="0" anchorActor="0" transSpeed="0.7" transAcceleration="1.8" transMax="-0.78" transMin="-2.48" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1" >
</movingTool>
<movingTool index="0>17|0|0|0|0" componentJointIndex="0" anchorActor="0" transSpeed="0.7" transAcceleration="1.8" transMax="0" transMin="-1.7" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1">
</movingTool>
<!-- delayed meshes -->
<!-- main arm -->
<movingTool index="0>16" isDelayed="true" adjustAttributesToMovingToolIndex="2" rotSpeed="20" rotAcceleration="170" rotMax="360" rotMin="-360" rotationAxis="2" axis="AXIS_CRANE_TOOL" invertAxis="true" mouseAxis="AXIS_CRANE_TOOL" invertMouseAxis="true" speedFactor="1" rotSendNumBits="11">
</movingTool>
<!-- second arm -->
<movingTool index="0>16|0" isDelayed="true" adjustAttributesToMovingToolIndex="3" rotSpeed="20" rotAcceleration="170" rotMax="0" rotMin="-110" rotationAxis="1" axis="AXIS_CRANE_ARM" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
<dependentPart index="0>16|1" />
</movingTool>
<!-- third arm -->
<movingTool index="0>16|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="4" rotSpeed="20" rotAcceleration="170" rotMax="77" rotMin="-69.54" rotationAxis="1" axis="AXIS_CRANE_ARM2" invertAxis="false" mouseAxis="AXIS_CRANE_ARM" invertMouseAxis="false" speedFactor="1" rotSendNumBits="10">
<dependentPart index="0>16|0|1" />
</movingTool>
<!-- fourth arm -->
<movingTool index="0>16|0|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="5" transSpeed="0.7" transAcceleration="1.8" transMax="-0.78" transMin="-2.48" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1" >
<dependentPart index="0>16|0|0|0|1" />
</movingTool>
<movingTool index="0>16|0|0|0|0" isDelayed="true" adjustAttributesToMovingToolIndex="6" transSpeed="0.7" transAcceleration="1.8" transMax="0" transMin="-1.7" translationAxis="3" axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL2" invertMouseAxis="false" speedFactor="1">
</movingTool>

<!-- claw rotation -->
<movingTool index="1>2" componentJointIndex="0" anchorActor="1" rotSpeed="-80" rotAcceleration="160" rotationAxis="2" axis="AXIS_CRANE_TOOL3" invertAxis="true" mouseAxis="AXIS_CRANE_TOOL3" invertMouseAxis="true" speedFactor="1"/>

<!-- left/right claw -->
<movingTool index="1>0" componentJointIndex="1" anchorActor="0" rotSpeed="80" rotAcceleration="160" rotMax="0" rotMin="-100" rotationAxis="3" axis="AXIS_CRANE_TOOL4" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL4" invertMouseAxis="false" speedFactor="1">
</movingTool>
<movingTool index="1>1" componentJointIndex="2" anchorActor="0" rotSpeed="-80" rotAcceleration="160" rotMax="100" rotMin="0" rotationAxis="3" axis="AXIS_CRANE_TOOL4" invertAxis="false" mouseAxis="AXIS_CRANE_TOOL4" invertMouseAxis="false" speedFactor="1">
</movingTool>

</movingTools>

<movingParts>
<!-- steering bar -->
<movingPart index="0>0|1" referencePoint="0>1|1" referenceFrame="0>1|1" playSound="false" isActiveDirty="true" />
<!-- front Hydraulic -->
<movingPart index="0>8|0|3" referencePoint="0>8|0|1|0|1" referenceFrame="0>8|1|7">
<translatingPart index="0>8|0|3|0" />
</movingPart>
<!-- back hydraulic -->
<movingPart index="0>8|1|4" referencePoint="0>8|1|1|0|2" localReferencePoint="0>8|1|4|0" referenceFrame="0>" invertZ="true">
<dependentPart index="0>8|1|4|0" />
<dependentPart index="0>8|1|3" />
</movingPart>
<movingPart index="0>8|1|3" referencePoint="0>8|1|4|1" referenceFrame="0>" invertZ="true" >
<translatingPart index="0>8|1|3|0" />
</movingPart>
<movingPart index="0>8|1|4|0" referencePoint="0>8|1|1|0|2" referenceFrame="0>8|1|1|0|3" />
<movingPart index="0>8|1|5" referencePoint="0>8|1|1|0|1" referenceFrame="0>" invertZ="true" scaleZ="true" />
<!-- dumper left -->
<movingPart index="0>4" referencePoint="0>0|2|0" referenceFrame="0>" isActiveDirty="true" >
<translatingPart index="0>4|0" />
</movingPart>
<!-- dumper right -->
<movingPart index="0>5" referencePoint="0>0|2|1" referenceFrame="0>" isActiveDirty="true" >
<translatingPart index="0>5|0" />
</movingPart>

<!-- springs -->
<movingPart index="0>6|0" referencePoint="0>0|2|2" referenceFrame="0>0|2|2" invertZ="false" scaleZ="true" isActiveDirty="true"/>
<movingPart index="0>7|0" referencePoint="0>0|2|3" referenceFrame="0>0|2|3" invertZ="false" scaleZ="true" isActiveDirty="true"/>

<!-- axle part 11 -->
<movingPart index="0>0|2" referencePoint="0>1|2" referenceFrame="0>1|2" isActiveDirty="true" />
<!-- driveshaft left -->
<movingPart index="0>0|3|0" referencePoint="0>0|2|4" referenceFrame="0>0|3" playSound="false" isActiveDirty="true" />
<!-- drivingshaft right -->
<movingPart index="0>1|3|0" referencePoint="0>0|2|5" referenceFrame="0>1|3" playSound="false" isActiveDirty="true" />


<movingPart index="0>16|1" referencePoint="0>16|0|3" referenceFrame="0>16|2" >
<translatingPart index="0>16|1|0" />
</movingPart>

<movingPart index="0>16|0|1" localReferencePoint="0>16|0|1|0" referencePoint="0>16|0|0|2" referenceFrame="0>16|0|0" >
<dependentPart index="0>16|0|1|0" />
<dependentPart index="0>16|0|2" />
</movingPart>
<movingPart index="0>16|0|1|0" referencePoint="0>16|0|0|2" referenceFrame="0>16|0|0|2" scaleZ="true" playSound="false" />
<movingPart index="0>16|0|2" referencePoint="0>16|0|1|0" referenceFrame="0>16|0|4" playSound="false" >
<translatingPart index="0>16|0|2|0" />
</movingPart>
<!-- rope -->
<movingPart index="0>16|0|0|0|1" referencePoint="0>16|0|0|1" referenceFrame="0>16|0|0|1" scaleZ="true" />

<!-- claw-arm connection -->
<movingPart index="0>16|0|0|0|0|1" referencePoint="1>4" referenceFrame="0>16|0|0|0|0|2" limitedAxis="1" isActiveDirty="true" playSound="false">
<dependentPart index="0>16|0|0|0|0|1|0" />
</movingPart>
<movingPart index="0>16|0|0|0|0|1|0" referencePoint="1>4" referenceFrame="0>16|0|0|0|0|1|1" limitedAxis="1" playSound="false" >
<dependentPart index="0>16|0|0|0|0|1|0|0|0" />
</movingPart>

<!-- visible claw root -->
<movingPart index="0>16|0|0|0|0|1|0|0|0" referencePoint="1>3" referenceFrame="0>16|0|0|0|0|1|0|0" limitedAxis="2" playSound="false">
<dependentPart index="0>16|0|0|0|0|1|0|0|0|0" />
</movingPart>

<!-- claws -->
<movingPart index="0>16|0|0|0|0|1|0|0|0|0" referencePoint="2>4" referenceFrame="2>4" playSound="false" limitedAxis="3" >
<dependentPart index="0>16|0|0|0|0|1|0|0|0|1"/>
</movingPart>
<movingPart index="0>16|0|0|0|0|1|0|0|0|1" referencePoint="3>4" referenceFrame="3>4" playSound="false" limitedAxis="3" >
<dependentPart index="0>16|0|0|0|0|1|0|0|0|0|1"/>
<dependentPart index="0>16|0|0|0|0|1|0|0|0|0|0"/>
</movingPart>
<!-- claw cylinder arm -->
<movingPart index="0>16|0|0|0|0|1|0|0|0|0|1" referencePoint="0>16|0|0|0|0|1|0|0|0|1|0" referenceFrame="0>16|0|0|0|0|1|0|0|0" scaleZ="true" playSound="false"/>
<!-- claw cylinder -->
<movingPart index="0>16|0|0|0|0|1|0|0|0|0|0" referencePoint="0>16|0|0|0|0|1|0|0|0|1|1" referenceFrame="0>16|0|0|0|0|1|0|0|0" playSound="false">
<translatingPart index="0>16|0|0|0|0|1|0|0|0|0|0|0" />
</movingPart>
</movingParts>

<characterNode index="0>8|2|0|0|0" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="0>9" />

<animations>
<animation name="roofHatch">
<part node="0>8|5" startTime="0" endTime="5" startRot="0 0 0" endRot="20 0 0"/>
<part node="0>8|5|0" startTime="0" endTime="5" startRot="-110 0 -180" endRot="-100 0 -180"/>
</animation>
<animation name="leftDoor">
<part node="0>8|3|1" startTime="0" endTime="1" startRot="0 0 0" endRot="30 0 0"/>
<part node="0>8|3|1" startTime="1" endTime="1.5" startRot="30 0 0" endRot="0 0 0"/>
<part node="0>8|3" startTime="1" endTime="5" startRot="0 0 0" endRot="0 -74.9 0"/>
<part node="0>8|3|4" startTime="1" endTime="5" startTrans ="-0.055 -0.11 -0.36" startRot="0 -88.52 0" endTrans="-0.057 -0.11 -0.36" endRot="0 -44.97 0"/>
<part node="0>8|3|5" startTime="1" endTime="5" startTrans ="-0.054 -0.22 -0.12" startRot="0 -88.52 0" endTrans="-0.056 -0.21 -0.11" endRot="0 -44.97 0"/>
</animation>
<animation name="rightDoor">
<part node="0>8|4|1" startTime="0" endTime="1" startRot="0 0 0" endRot="30 0 0"/>
<part node="0>8|4|1" startTime="1" endTime="1.5" startRot="30 0 0" endRot="0 0 0"/>
<part node="0>8|4" startTime="1" endTime="5" startRot="0 0 0" endRot="0 74.9 0"/>
<part node="0>8|4|4" startTime="1" endTime="5" startTrans ="0.05 -0.11 -0.36" startRot="0 90 0" endTrans="0.06 -0.11 -0.35" endRot="0 45 0"/>
<part node="0>8|4|5" startTime="1" endTime="5" startTrans ="0.05 -0.21 -0.12" startRot="0 90 0" endTrans="0.053 -0.21 -0.11" endRot="0 45 0"/>
</animation>
<animation name="leftWindow">
<part node="0>8|3|2" startTime="0" endTime="10" startRot="0 0 0" endRot="-1080 0 0"/>
<part node="0>8|3|0" startTime="0" endTime="3.34" startTrans="-0.02 -0.005 -0.37" endTrans="-0.013 -0.17 -0.37"/>
<part node="0>8|3|0" startTime="3.34" endTime="6.67" startTrans="-0.013 -0.17 -0.37" startRot="0 0 0" startScale="1 1 1" endTrans="-0.0125 -0.17 -0.37" endRot="0 0 -0.47" endScale="1 0.74 1"/>
<part node="0>8|3|0" startTime="6.67" endTime="10" startTrans="-0.0125 -0.17 -0.37" startRot="0 0 -0.47" startScale="1 0.74 1" endTrans="-0.0125 -0.17 -0.37" endRot="0 0 -1.57" endScale="1 0.5 1"/>
</animation>
<animation name="rightWindow">
<part node="0>8|4|2" startTime="0" endTime="10" startRot="0 0 0" endRot="1080 0 0"/>
<part node="0>8|4|0" startTime="0" endTime="3.34" startTrans="0.017 0.005 -0.37" endTrans="0.012 -0.17 -0.37"/>
<part node="0>8|4|0" startTime="3.34" endTime="6.67" startTrans="0.012 -0.17 -0.37" startRot="0 0 0" startScale="1 1 1" endTrans="0.011 -0.17 -0.37" endRot="0 0 0.5" endScale="1 0.74 1"/>
<part node="0>8|4|0" startTime="6.67" endTime="10" startTrans="0.011 -0.17 -0.367" startRot="0 0 0.5" startScale="1 0.74 1" endTrans="0.011 -0.17 -0.367" endRot="0 0 1.59" endScale="1 0.5 1"/>
</animation>
<animation name="rearWindowRight">
<part node="0>8|7" startTime="0" endTime="5" startTrans="-0.33 2.45 -0.93" endTrans="0.28 2.45 -0.93"/>
</animation>
<animation name="rpmDisplay">
<part node="0>8|2|8|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -195 0" />
</animation>
<animation name="fuelDisplay">
<part node="0>8|2|9|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 80 0" />
</animation>
<animation name="reverseDirection">
<part node="0>8|2|0" startTime="0" duration="1.26" startTrans="0.001 0.508 -0.284" endTrans="0.001 0.508 -0.134" />
<part node="0>8|2" startTime="2" duration="2.6" startRot="0 0 0" endRot="0 180 0" />
<part node="0>8|2|0" startTime="5.4" duration="1.26" startTrans="0.001 0.508 -0.134" endTrans="0.001 0.508 -0.284" />

<part node="0>8|2|2|0" startTime="0" duration="0.001" startRot="0 0 0" endRot="180 0 0" />
<part node="0>8|2|2|0|0|0" startTime="0" duration="0.01" startRot="0 0 0" endRot="180 0 0" />

<part node="0>8|2|2|0|0|0" startTime="0" endTime="0.001" visibility="true" />
<part node="0>8|2|2|0|0|0" startTime="0.001" endTime="0.002" visibility="false" />

<part node="0>8|2|2|0|0|1" startTime="0.002" endTime="0.003" visibility="false" />
<part node="0>8|2|2|0|0|1" startTime="0.003" endTime="0.004" visibility="true" />
</animation>
<animation name="mirrorleft">
<part node="0>8|22|0" startTime="0" endTime="1.5" startRot="2.96 18.227 -0.034" endRot="3.668 16.726 -0.135" />
</animation>
<animation name="mirrorright">
<part node="0>8|22|1" startTime="0" endTime="1.5" startRot="2.23 -19.062 -0.076" endRot="2.857 -17.615 -0.031" />
</animation>
</animations>

<interactiveComponents>
<windows>
<window name="roofHatch" mark="0>8|5|0" size="0.1" animName="roofHatch" onMessage="ic_component_open" offMessage="ic_component_close" />
<window name="leftDoor" mark="0>8|3|4" size="0.09" animName="leftDoor" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="rightDoor" mark="0>8|4|4" size="0.09" animName="rightDoor" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="leftWindow" mark="0>8|3|5" size="0.09" animName="leftWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="rightWindow" mark="0>8|4|5" size="0.09" animName="rightWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="rearWindowRight" mark="0>8|7|0" size="0.1" animName="rearWindowRight" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="mirrorleft" mark="0>8|22|3" size="0.1" animName="mirrorleft" onMessage="ic_mirror_move1" offMessage="ic_mirror_move2"/>
<window name="mirrorright" mark="0>8|22|2" size="0.1" animName="mirrorright" onMessage="ic_mirror_move1" offMessage="ic_mirror_move2"/>
</windows>
</interactiveComponents>

<doorOpener trigger="0>8|29" icIndex="2" />

<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>



</vehicle>


Log:
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 13 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
Memory: 8137 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: NULL
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 760/PCIe/SSE2
Version: 4.5.0 NVIDIA 358.50
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15
Version: 1.4.1.0 1.4.1RC2
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Einstein/Documents/My Games/FarmingSimulator2015/mods/
Load dlc: pdlc_goldPack
Load dlc: pdlc_jcbPack
Load dlc: pdlc_newHollandPack
Load mod: AAA_UniversalProcessKit
Load mod: AhwiFM700H
Load mod: AnimationMapTrigger
Load mod: A_Man_Forst
Load mod: BrantnerDPW18000
Load mod: Bredal_B52
Load mod: ClaasQuadrant1200_fs15
Load mod: EigenbauBallengabel
Load mod: ExternalAccount
Load mod: FS15_amazoneD9_3000Super_ohneGlanz
Load mod: FS15_flieglDPW180
Load mod: FS15_Fliegl_DK180_88_b
Load mod: FS15_Fliegl_TDK200_Abrollplane_b
Load mod: FS15_kuhnMowerPack
Load mod: FS15_ModContest_LemkenKarat_9
Load mod: FS15_newHollandCR_Pack
Load mod: FS15_newHollandLoaderPack
Load mod: FS15_poettingerWindrower
Load mod: FS15_Saatgutschaufel
Load mod: fuqsbow_500kg_weight
Load mod: Geringhoff_Harvest_Star_HV660
Load mod: Kemper_Champion3000_Forbidden_Edition
Load mod: LemkenJuwel5
Load mod: LS15_JD548_v1
Load mod: MachineryRental
Load mod: MapDoorTrigger
Load mod: Map_Wildbach_Tal_Privat
Load mod: MBtrac1000Frontloader
Load mod: MBtrac1500
Load mod: MBtrac1500_Forst
Load mod: MBtrac1800
Load mod: MeasureHelp
Load mod: MengeleGarant5402
Load mod: MilkTruckTriggerP
Load mod: noGloss
Load mod: No_Collision_Camera_FS_2015
Load mod: OEB_realTerrain
Load mod: PlaceableHeaps
Load mod: RabeToucan3000SL
Load mod: SauterEquipment
Load mod: SelfmadeConcreteWeights
Load mod: StopMilkSale_1_2
Load mod: ToggleTipSide
Load mod: ZZZ_baleExtension
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_complexBGA
Load mod: ZZZ_driveControl
Load mod: ZZZ_fastForward
Load mod: ZZZ_FeedBales
Load mod: ZZZ_GuelleMistMod
Load mod: ZZZ_improvedSilageBunker
Register vehicle type: pdlc_goldPack.tatra
Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
Register vehicle type: AhwiFM700H.Woodgrinder
Register vehicle type: A_Man_Forst.MANTGSForst
Register vehicle type: BrantnerDPW18000.dpw18000
Register vehicle type: Bredal_B52.ja
Register vehicle type: ClaasQuadrant1200_fs15.claas
Register vehicle type: EigenbauBallengabel.EigenbauBG
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
Register vehicle type: FS15_Fliegl_DK180_88_b.FlieglDK180_88
Register vehicle type: FS15_newHollandCR_Pack.NHCR
Register vehicle type: FS15_newHollandCR_Pack.TAMTrailer
Register vehicle type: FS15_newHollandCR_Pack.TAMTrailerLEGUAN
Register vehicle type: FS15_poettingerWindrower.kuhnGA4521GM
Register vehicle type: fuqsbow_500kg_weight.fuqs_500kg_concreteWeight
Register vehicle type: Geringhoff_Harvest_Star_HV660.geringhoff_harvest_star_HV660
Register vehicle type: Kemper_Champion3000_Forbidden_Edition.Kemper3000
Register vehicle type: LS15_JD548_v1.JD548H
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
*** ChoppedStraw fruittypes registered!
register fruit type: Klee_clover
Register vehicle type: MBtrac1000Frontloader.mbTrac
Register vehicle type: MBtrac1500.mbTrac
Register vehicle type: MBtrac1500_Forst.mbTrac
Register vehicle type: MBtrac1800.mbTrac
Register vehicle type: MengeleGarant5402.MengeleGarant5402
Register vehicle type: MengeleGarant5402.SilageAdditivesTank
Register vehicle type: MengeleGarant5402.BuyableBlades
Loaded: noCollisionCamera
Register vehicle type: RabeToucan3000SL.RabeToucan3000SL
Register vehicle type: SauterEquipment.SauterFastCoupler
Register vehicle type: SauterEquipment.SauterRailAttachment
Register vehicle type: SauterEquipment.SauterBumper
Register vehicle type: SelfmadeConcreteWeights.Heckgewicht2
BaleExtension V2.2 (by upsidedown) registering C:/Users/Einstein/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
--- installing driveControl by upsidedown into Drivable and Steerable...
--- loading BaleFeed-Mod V2.0 (by upsidedown) ---
dataS/cameraPath01.i3d (0.19 ms)
dataS/cameraPath02.i3d (0.18 ms)
dataS/cameraPath03.i3d (0.16 ms)
data/sky/sky_day_night.i3d (7.95 ms)
data/sky/rain.i3d (1.19 ms)
data/sky/hail.i3d (0.78 ms)
data/sky/dust.i3d (0.69 ms)
Wildbach Tal: Register Fill type: Saatgut (gebeizt),
C:/Users/Einstein/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal_Privat/map/map01.i3d (15025.50 ms)
realTerrain: Not inserting on sowingMachine_animated as it has the specialization (sowingMachine)
realTerrain: Not inserting on sowingMachine as it has the specialization (sowingMachine)
realTerrain: Not inserting on pdlc_goldPack.sowingMachine_animated_randomMove as it has the specialization (sowingMachine)
--- loading ToggleTipSide (by fruktor)
*** ChoppedStraw v15.0.03 specialization loading ***
--- loading complexBGA mod V3.01 --- (by upsidedown)
--- loading biogas residues tool as part of BGAextension mod V3.01 ---
--- loading driveControl mod V3.85 (by upsidedown)---
--- fast Forward Mod V1.3 loaded --- (by upsidedown)
--- loading siloExtension mod V2.0 --- (by upsidedown)
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (31.16 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (20.73 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (4.51 ms)
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (21.33 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (9.18 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (24.59 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.21 ms)
data/vehicles/tools/amazone/amazoneZAM1501.i3d (15.90 ms)
data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (19.18 ms)
data/vehicles/tools/kuhn/kuhnGF6502.i3d (22.84 ms)
data/vehicles/trailers/bergmann/bergmannM1080.i3d (21.00 ms)
data/vehicles/trailers/kuhn/kuhnProfile1880.i3d (11.73 ms)
data/vehicles/balers/newHolland/newHollandRollBelt150.i3d (26.66 ms)
data/vehicles/trailers/fliegl/flieglDPW180.i3d (20.19 ms)
data/vehicles/tools/suer/suerSB1000.i3d (4.24 ms)
C:/Users/Einstein/Documents/My Games/FarmingSimulator2015/mods//MBtrac1500_Forst/i3d/MBTrac1500Turbo.i3d (284.81 ms)
dataS2/character/player/player.i3d (392.66 ms)
loading C:/Users/Einstein/Documents/My Games/FarmingSimulator2015//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle not started
driveControl module manMotorStart started
driveControl module manMotorKeepTurnedOn started
driveControl module gasAndGearLimiter started
driveControl module hourCounter started
driveControl module sensibleSteering not started
driveControl module handBrake started
driveControl module fourWDandDifferentials started
driveControl module inDoorSound started
driveControl module dirtModule started
driveControl module camera started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module groundResponse not started
driveControl module freeSteering not started
driveControl module fruitDestruction not started
driveControl inDoorSound set to 45%
driveControl analog control for gas/gear limiter set to false
driveControl dirtModule speed set to 100%
driveControl global camera speed set to 100%
driveControl analog controller x-axis camera speed set to 100%
driveControl analog controller y-axis camera speed set to 100%
driveControl mouse x-axis camera speed set to 100%
driveControl mouse y-axis camera speed set to 100%
driveControl standard camera reset DISABLED
driveControl keep last Camera ENABLED
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (17.65 ms)
dataS/character/player/playerCCT.i3d (9.29 ms)
data/firstPerson/chainsaws/husqvarna/husqvarna550.i3d (18.10 ms)


Ich hoffe mir kann einer helfen und ich bin für jeden Tipp dankbar.

MfG Einstein

Mukussu Benutzeravatar
Moderator

Beiträge: 176
Wohnort: Oberschwaben
Geschlecht: männlich

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Forbidden Mods
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