Marhu Sägewerk

Moderator: Moderatoren



AbonnentenAbonnenten: 0
LesezeichenLesezeichen: 0
Zugriffe: 494
Beitrag 14. Aug 2016, 11:31
Ha7ki Benutzeravatar
User

Beiträge: 20
Wohnort: Niedersachsen
Geschlecht: männlich


Name des Mods:Marhu sägewerk


Versionsnummer:

Herkunft:https://www.modhoster.de/mods/saegewerk-aus-tworivers-plazierbar

Problembeschreibung: Moin moin ich versuche mich momentan an meinen Modkünsten :achtung2: das oben beschriebene sägewerk einzubauen mit dieser Anleitung:
http://marhu.net/phpBB3/viewtopic.php?f=153&t=2211
nur ich weiß nicht wo ich alle xml datein und partikelsysteme und und und einfügen bzw umändern soll

für eine antwort wär ich sehr dankbar

mfg Ha7ki


Bild(er) des Problems:


LOG DATEI:




Bitte beachten:

Ohne die nötigen Informationen erfolgt kein Support.


Beitrag 14. Aug 2016, 19:11
Tigerauge Benutzeravatar
Moderator

Servus

ich seh da keine bilder oder ne log datei
Gott mit dir du Land der Baywa, deutscher Dünger aus Phospat

sonnige Grüße aus Oberbayern

Tigerauge

Beitrag 14. Aug 2016, 19:38
Ha7ki Benutzeravatar
User

Beiträge: 20
Wohnort: Niedersachsen
Geschlecht: männlich

wie denn auch wenn ich noch nichts eingebaut habe ich brauch ja hilfe zum einbau ohne das gebäude gibts ja keine fehler

Beitrag 14. Aug 2016, 19:55
SO Also guten Abend, wenn du das Sägewerk einbauen möchtest dann verfolgst du die Anleitung bei Marhu.
1. In der Moddesc der map fügst du bei <extraSourceFiles> diese Zeile ein ( <sourceFile filename="map/models/buildings/Saegewerk/FabrikScript.lua"/>)dort musst du noch den Pfad anpassen wo du es in der map drin hast das Sägewerk.

2. Dann gehst du in der Moddesc in die Zeile l10n und fügst dort das ein was in der Map noch nicht drin ist

<l10n>
<text name="boardwood">
<en>boards palette</en>
<de>Bretter Palletten</de>
</text>
<text name="Holz">
<en>logs</en>
<de>Holzstämme</de>
</text>
<text name="Brennstoffe">
<en>fuels</en>
<de>Brennstoffe</de>
</text>
<text name="leer">
<en>empty</en>
<de>leer</de>
</text>
<text name="ERROR">
<en>ERROR: </en>
<de>ERROR: 2</de>
</text>
<text name="Rohstoffe">
<en>resources: </en>
<de>Rohstoffe: </de>
</text>
<text name="Produkte">
<en>products: </en>
<de>Produkte: </de>
</text>
<text name="voll">
<en>full</en>
<de>voll</de>
</text>
</l10n>


Und dann musst du bei dem z.b map/models/buildings/Saegewerk/PS/WoodChips.i3d noch den Pfad anpassen wenn du es wo ander sdrin hast das war es schon dann nur noch platzieren


Hoffe konnte dir helfen



MFG Niklas


Edit deepblue:
Bild

Beitrag 15. Aug 2016, 20:29
Ha7ki Benutzeravatar
User

Beiträge: 20
Wohnort: Niedersachsen
Geschlecht: männlich

Danke erstmal für die hilfreiche antwort es hat schon viel geholffen nur ich kann keine bäume in den trigger schmeißen und es gibt kein sound
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Memory: 8074 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Name: Logitech G27 Racing Wheel USB
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 970/PCIe/SSE2
Version: 4.5.0 NVIDIA 368.39
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.4.2.0 1.4.2RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods/
Load dlc: pdlc_goldPack
Load dlc: pdlc_holmerPack
Load dlc: pdlc_itRunnerPack
Load dlc: pdlc_jcbPack
Load dlc: pdlc_newHollandPack
Load mod: AnimationMapTrigger
Load mod: GuelleMistMod
Load mod: HardPointExtension
Load mod: Map_Wildbach_Tal
Load mod: Miet_Mod_LS15
Load mod: Speed_Player_MOD
Load mod: Terrain_And_Dirt_Control
Load mod: zzzAutoCombine
Load mod: zzzAutoTractor
Load mod: ZZZ_autoOffTurnSignals
Load mod: ZZZ_ConsoleExtension
Load mod: ZZZ_cutterAttacher
Load mod: ZZZ_Date_and_Time
Load mod: ZZZ_driveControl
Load mod: ZZZ_fastForward
Load mod: ZZZ_FeedBales
Load mod: ZZZ_GPS
Load mod: ZZZ_greenFertilizer
Load mod: zzz_ManualAttaching
Load mod: ZZZ_NoModView
Load mod: ZZZ_RealDaylight
Register vehicle type: pdlc_goldPack.tatra
Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
Register vehicle type: pdlc_holmerPack.defoliater_cutter_animated
Register vehicle type: pdlc_holmerPack.combine_animated_articulatedAxis
Register vehicle type: pdlc_holmerPack.augerWagon_foldable
Register vehicle type: pdlc_holmerPack.tractor_crabSteering
Register vehicle type: pdlc_holmerPack.manureBarrelAsTank
Register vehicle type: pdlc_holmerPack.manureSpreaderVariantFix
Register vehicle type: pdlc_itRunnerPack.hookLiftTrailer
Register vehicle type: pdlc_itRunnerPack.hookLiftContainer
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerTrailer
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerDynamicMountAttacher
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureBarrel
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureSpreader
Register vehicle type: HardPointExtension.MaintenanceTrailer
Register vehicle type: HardPointExtension.MaintenanceWeight
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
*** ChoppedStraw fruittypes registered!
register fruit type: Klee_clover
mod loaded: Playercam
AutoSteeringEngine initialized
loading Date/Time Mod by adcrafter27
--- installing driveControl by upsidedown into Drivable and Steerable...
--- loading BaleFeed-Mod V2.0 (by upsidedown) ---
dataS/cameraPath01.i3d (0.11 ms)
dataS/cameraPath02.i3d (0.12 ms)
dataS/cameraPath03.i3d (0.13 ms)
data/sky/sky_day_night.i3d (4.22 ms)
data/sky/rain.i3d (0.66 ms)
data/sky/hail.i3d (0.43 ms)
data/sky/dust.i3d (0.37 ms)
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/asfalt_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/asfalt_specular.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/les2_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/les2_specular.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/streha_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/streha_normal.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/beton_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/beton_specular.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/kovina_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/kovina_specular.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/lod2_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/lod2_specular.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/les1_diffuse.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/housePack_CebuljCek/__CebuljCek-modding/machineShed_30x15m/les1_specular.png'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/schutzecke.dds'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/slr_traeger_normal.dds'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/schutzecke.dds'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/einleger.dds'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/slr_traeger.dds'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/pfosten_slr.dds'.
Error: Can't load resource 'C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/Gebaeude/Baukasten_Schwerlastregal/pfosten_slr_normal.dds'.
C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/map01.i3d (13113.68 ms)
AnimationMapTrigger - Warning: GlobalTexts.text (On) is set by the AnimtionMapTrigger mod, remove it from GlobalTexts,text within your map (Map_Wildbach_Tal)
AnimationMapTrigger - Warning: GlobalTexts.text (Off) is set by the AnimtionMapTrigger mod, remove it from GlobalTexts,text within your map (Map_Wildbach_Tal)
AnimationMapTrigger - Error: Hud file (C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Map_Wildbach_Tal/map/huds/LiftTrigger_hud.dds) can't be found!
C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//Terrain_And_Dirt_Control/dirtPS/dirt_1.i3d (3.03 ms)
--- loading AutoCombine v4.01 by mogli ---
AutoCombine was inserted on combine_animated
AutoCombine was inserted on combine_animated_crawler
AutoCombine was inserted on combine_cylindered
AutoCombine was inserted on combine
AutoCombine was inserted on selfPropelledPotatoHarvester
AutoCombine was inserted on pdlc_holmerPack.combine_animated_articulatedAxis
--- loading AutoTractor v2.0 by mogli ---
AutoTractor was inserted on selfPropelledSprayer
AutoTractor was inserted on tractor
AutoTractor was inserted on pdlc_goldPack.tatra
AutoTractor was inserted on woodHarvester
AutoTractor was inserted on tractor_articulatedAxis
AutoTractor was inserted on tractor_crawler
AutoTractor was inserted on selfPropelledMower
AutoTractor was inserted on ridingMower
AutoTractor was inserted on tractor_foldable
AutoTractor was inserted on pdlc_holmerPack.tractor_crabSteering
AutoTractor was inserted on telehandler
AutoTractor was inserted on forwarder
AutoTractor was inserted on frontloader
--- loading autoOffTurnSignals mod V1.0 (by mLine)---
--- loading Schneidwerkshöhenkontrolle v1.0 by mogli ---
CutterAttacherHeight was inserted on cutter_animated
CutterAttacherHeight was inserted on cutter_builtInCutterTrailer
CutterAttacherHeight was inserted on attachableCombine
CutterAttacherHeight was inserted on attachableCombine_mouseControlled
CutterAttacherHeight was inserted on pdlc_holmerPack.defoliater_cutter_animated
CutterAttacherHeight was inserted on selfPropelledPotatoHarvester
CutterAttacherHeight was inserted on cutter_mouseControlled
CutterAttacherHeight was inserted on cutter
--- loading driveControl mod V3.91 (by upsidedown)---
--- fast Forward Mod V1.3 loaded --- (by upsidedown)
--- loading GPS mod V4.21 --- (by upsidedown and gotchTOM)
--- loading greenFertilizer mod V2.1--- (by upsidedown)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (52.18 ms)
dataS2/character/player/player.i3d (208.31 ms)
loading C:/Users/Hannes/Documents/My Games/FarmingSimulator2015//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module manMotorStart started
driveControl module manMotorKeepTurnedOn started
driveControl module gasAndGearLimiter started
driveControl module hourCounter started
driveControl module sensibleSteering started
driveControl module handBrake started
driveControl module fourWDandDifferentials started
driveControl module inDoorSound started
driveControl module dirtModule started
driveControl module camera started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module groundResponse started
driveControl module freeSteering started
driveControl module fruitDestruction started
driveControl module softGas started
driveControl sensibleSteering deadZone set to 14%
driveControl inDoorSound set to 45%
driveControl analog control for gas/gear limiter set to false
driveControl dirtModule speed set to 100%
driveControl groundResponse forceFactor speed set to 100%
driveControl softGas maxGasOnModifier set to 30%
driveControl freeSteering analog input ENABLED
driveControl freeSteering analog deadzone set to 10%
driveControl global camera speed set to 100%
driveControl analog controller x-axis camera speed set to 100%
driveControl analog controller y-axis camera speed set to 100%
driveControl mouse x-axis camera speed set to 100%
driveControl mouse y-axis camera speed set to 100%
driveControl standard camera reset DISABLED
driveControl keep last Camera ENABLED
GPS mod inserted into Drivable Specialization (should happen only once!)
GPS mod inserted into Vehicle Camera (should happen only once!)
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (21.10 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (15.74 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (3.14 ms)
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (16.96 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (8.46 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (19.58 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (0.76 ms)
data/vehicles/tools/amazone/amazoneZAM1501.i3d (13.76 ms)
data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (15.53 ms)
data/vehicles/steerable/steyr/steyrMulti4115.i3d (51.43 ms)
data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (5.31 ms)
data/vehicles/frontLoaders/stoll/stollToolManureFork.i3d (16.45 ms)
data/vehicles/tools/kuhn/kuhnGF6502.i3d (17.58 ms)
data/vehicles/cutters/newHolland/newHollandHeader18.i3d (25.71 ms)
data/vehicles/steerable/newHolland/newHollandTC590.i3d (66.02 ms)
C:/Users/Hannes/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.i3d (0.22 ms)
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (7.54 ms)
data/vehicles/cutters/poettinger/poettingerMex5.i3d (15.91 ms)
data/vehicles/trailers/bergmann/bergmannM1080.i3d (15.83 ms)
data/vehicles/trailers/kuhn/kuhnProfile1880.i3d (9.21 ms)
data/vehicles/balers/newHolland/newHollandRollBelt150.i3d (21.80 ms)
data/vehicles/trailers/fliegl/flieglDPW180.i3d (14.79 ms)
data/vehicles/tools/suer/suerSB1000.i3d (3.66 ms)
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (14.24 ms)
dataS/character/player/playerCCT.i3d (6.72 ms)
adding fruits to green fertilizer mod...
wheat
barley
rape
maize
potato
sugarBeet
klee
7 fruits added to cultivator, plough and direct seeder for fertilizer use
data/firstPerson/chainsaws/husqvarna/husqvarna550.i3d (16.05 ms)
mod Delated: Playercam

Beitrag 16. Aug 2016, 08:35
Hallo, ja da musst du noch die Pfade anpassen so wie es aussieht oder die Datei die in der LOG rummeckert dort hintuhen wo es das Spiel will bei weiteren Fragen helfe gerne

Mit freundlichen Grüßen Niklas

Beitrag 16. Aug 2016, 17:01
Ha7ki Benutzeravatar
User

Beiträge: 20
Wohnort: Niedersachsen
Geschlecht: männlich

Ich bin noch etwas verwirrt was genau meinst du mit pfade anpassen sorry ich bin was pfade angeht echt nicht das hellste licht im walde

Beitrag 16. Aug 2016, 18:02
Am besten hast du Teamviewer und ts3 dann kann man das am besten machen

Beitrag 16. Aug 2016, 18:36
Ha7ki Benutzeravatar
User

Beiträge: 20
Wohnort: Niedersachsen
Geschlecht: männlich

Morgen abend hätte ich zeit aufm fbm ts so um 19:30

hab bloß kein team viewer aber ich denk mal das geht auch so

Beitrag 16. Aug 2016, 18:39
Ok Teamviewer ist ein kostenloeses Programm das schnell zu installieren geht so macht es vieles einfacher ohne teamviewer seh ich halt nicht was du machst

Nächste

Zurück zu "Archiv Supportbeiträge"


Wer ist online?
Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast