Fahrzeug hört nicht auf zu rutschen

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Ml1 Benutzeravatar
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Hallo,

ich habe wie oben gesagt ein Problem mit einem Mod. Dieser rutscht, obwohl keine Pflug Spezi verbaut ist und ich bereits das TUT zum Verringern des Rutschens ausprobiert habe.
Auch andere Versuche wie z.B. Erhöhung des FrictionScale haben nicht geholfen.

Hier mal die .xml...

<wheels autoRotateBackSpeed="1">
<wheel rotSpeed="30" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="1>1" forcePointRatio="0.32" driveNode="1>1|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="30" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="2>1" forcePointRatio="0.32" driveNode="2>1|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="-20" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="3>1" forcePointRatio="0.32" driveNode="3>1|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="-20" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="4>1" forcePointRatio="0.32" driveNode="4>1|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="30" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="2>3|0" forcePointRatio="0.32" driveNode="2>3|0|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="30" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="1>4|0" forcePointRatio="0.32" driveNode="1>4|0|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="-20" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="3>3|0" forcePointRatio="0.32" driveNode="3>3|0|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
<wheel rotSpeed="-20" rotMax="15" rotMin="-15" restLoad="3.0" initialCompression="50" driveMode="1" repr="4>3|0" forcePointRatio="0.32" driveNode="4>3|0|0" radius="0.98" mass="2" brakeRatio="1" damper="50" frictionScale="2.25" suspTravel="0.15" deltaY="-0.01" spring="60" hasTyreTracks="true"/>
</wheels>

<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.6" differentialIndex1="0" differentialIndex2="1" /><!-- front-back -->
</differentials>

<motor torqueScale="1.926" minRpm="800" maxRpm="2200" maxBackwardSpeed="35" brakeForce="15" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="16" maxForwardGearRatio="130" minBackwardGearRatio="16" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1.2"/>
<torque normRpm="0.86" torque="1.1"/>
<torque normRpm="1" torque="0.9"/>
</motor>

<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="5" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="6" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="7" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="8" />
</driveGroundParticleSystems>

<downForce>15</downForce>

<fuelCapacity>740</fuelCapacity>
<fuelUsage>148</fuelUsage>

<bunkerSiloCompacter compactingScale="2.6"/>



<animParts>
<animPart index="0>1|0|2|0" id="IndoorCameraMrFoxdrehen" showHelp="false" rotMin="0 0 0" rotMax="0 180 0" moveTime="0.5" />
<animPart index="0>1|0|4|0" id="LenkradTracVC" showHelp="true" rotMin="60 0 0" rotMax="36.5 0 0" moveTime="0.5" />
<animPart index="0>1|0|0|0|5" id="SitzTracVC" showHelp="true" rotMin="0 0 0" rotMax="-75 0 0" moveTime="0.5" />
<animPart index="0>1|0|0|2|0" id="TuerTracVC" showHelp="true" rotMin="0 0 0" rotMax="2.47465 -52.36727 0" moveTime="1" />
<animPart index="0>2|5" id="ZugpendelTrac" showHelp="true" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="2>1|0|1" id="ZWF" showHelp="true" transMin="0 0 0" transMax="0.725 0 0" moveTime="0" />
<animPart index="1>1|0|1" id="ZWF" showHelp="false" transMin="0 0 0" transMax="-0.725 0 0" moveTime="0" />
<animPart index="1>4|0|0" id="ZWF" showHelp="false" transMin="-0.009 0 0" transMax="-0.836 0 0" moveTime="0" />
<animPart index="2>3|0|0" id="ZWF" showHelp="false" transMin="-0.009 0 0" transMax="0.836 0 0" moveTime="0" />
<animPart index="1>1|0|1|3" id="ZWF" showHelp="false" scaleMin="0 0 0" scaleMax="0.9 1.03 1.03" moveTime="0" />
<animPart index="2>1|0|1|3" id="ZWF" showHelp="false" scaleMin="0 0 0" scaleMax="0.9 1.03 1.03" moveTime="0" />
<animPart index="3>1|0|1" id="ZWH" showHelp="true" transMin="0 0 0" transMax="-0.725 0 0" moveTime="0" />
<animPart index="4>1|0|1" id="ZWH" showHelp="false" transMin="0 0 0" transMax="0.725 0 0" moveTime="0" />
<animPart index="3>3|0|0" id="ZWH" showHelp="false" transMin="0 0 0" transMax="-0.836 0 0" moveTime="0" />
<animPart index="4>3|0|0" id="ZWH" showHelp="false" transMin="0 0 0" transMax="0.836 0 0" moveTime="0" />
<animPart index="3>1|0|1|3" id="ZWH" showHelp="false" scaleMin="0 0 0" scaleMax="0.9 1.03 1.03" moveTime="0" />
<animPart index="4>1|0|1|3" id="ZWH" showHelp="false" scaleMin="0 0 0" scaleMax="0.9 1.03 1.03" moveTime="0" />
<animPart index="0>4|4|0" id="LW" showHelp="false" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|4|1" id="LW" showHelp="false" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|1|0|5" id="LW" showHelp="false" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
<animPart index="0>4|1|0|4" id="LW" showHelp="false" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
<animPart index="0>4|1|0|1" id="LW" showHelp="false" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|1|0|2" id="LW" showHelp="false" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|1|0|6" id="LW" showHelp="false" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
<animPart index="0>4|1|0|7" id="LW" showHelp="false" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
<animPart index="0>4|1|0|0" id="LW" showHelp="false" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|1|0|3" id="LW" showHelp="false" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|0|0" id="LW" showHelp="false" scaleMin="1.3 1.3 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|0|1" id="LW" showHelp="false" scaleMin="1.3 1.3 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>4|0|2" id="LW" showHelp="false" scaleMin="0 0 0" scaleMax="1.3 1.3 1" moveTime="0" />
<animPart index="0>4|0|3" id="LW" showHelp="false" scaleMin="0 0 0" scaleMax="1.3 1.3 1" moveTime="0" />
<animPart index="0>4|1|1" id="LW" showHelp="false" transMin="0 -0.555 3.627" transMax="-0.937 -0.779 -1.672" rotMin="-180 0 -180" rotMax="-11.275 10.105 2.016" moveTime="0" />
</animParts>



<passenger>
<place passengerIndex="0>1|0|9|0" passengerNickNameRenderNode="0>1|0|9|2" exitPointIndex="0>3|1" index="0>1|0|9|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0"/>
</passenger>


<characterNode index="0>1|0|1|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 100" >
<ikChains>
<ikChain id="rightFoot" target="0>1|0|1|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>1|0|1|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>1|0|0|1|0|3|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>1|0|4|0|0|0|0|0" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>



<cameras count="2">
<camera1 index="0>1|0|2|1|0" rotatable="true" rotateNode="0>1|0|2|1" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
<raycastNode index="0>0|12"/>
<raycastNode index="0>0|11"/>
<raycastNode index="0>0|10"/>
<raycastNode index="1>3"/>
</camera1>
<camera2 index="0>1|0|2|0|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
</cameras>


<lights>
<light realLight="0>4|1|1" decoration="0>4|1|0" lightType="0"/>
<light realLight="0>1|0|3|4|1" decoration="0>1|0|3|4|0" lightType="0"/>


<light realLight="0>1|0|3|2|1" decoration="0>1|0|3|2|0" lightType="1"/>
<light realLight="0>1|0|3|3|1" decoration="0>1|0|3|3|0" lightType="1"/>
</lights>

<beaconLights>
<beaconLight index="0>1|0|0|0|3" speed="0.015" filename="$data/vehicles/shared/beaconLight01.i3d" />
<beaconLight index="0>1|0|0|0|4" speed="0.016" filename="$data/vehicles/shared/beaconLight01.i3d" />
</beaconLights>

<turnSignals>
<turnSignalRight index="0>1|0|3|0" />
<turnSignalRight index="0>4|2"/>
<turnSignalLeft index="0>1|0|3|1" />
<turnSignalLeft index="0>4|3" />
</turnSignals>

<brakeLights>
<brakeLight index="0>4|0" />
</brakeLights>

<reverseLights>
<reverseLight index="0>4|4" />
</reverseLights>

<mirrors>
<mirror index="0>1|0|12" />
</mirrors>

<steering index="0>1|0|4|0|0|0" rotationSpeed="14"/>
<enterReferenceNode index="0>" />
<exitPoint index="0>3|1" />
<size width="3" length="5" lengthOffset="-0.1"/>
<indoorHud>
<operatingTime numbers="0>1|0|8|0|0|1" precision="1" />
<speed numbers="0>1|0|8|0|0|0" precision="1" />
<rpm animName="rpmDisplay" />
<fuel animName="fuelDisplay" />
</indoorHud>

<animations>
<animation name="reverseDirection">
<part node="0>1" startTime="0" duration="1" startTrans="0 1.82 -1.196" endTrans="0 2.2 -1.196" />
<part node="0>1" startTime="1" endTime="6" startRot="0 0 0" endRot="0 180 0" />
<part node="0>1" startTime="6" duration="1" startTrans="0 2.2 -1.196" endTrans="0 2.1 -1.196" />

</animation>
<animation name="fuelDisplay">
<part node="0>1|0|0|1|1|1|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 131 0" />
</animation>
<animation name="rpmDisplay">
<part node="0>1|0|0|1|2|0" startTime="0" endTime="0.25" startRot="0 0 0" endRot="0 -12 0" />
<part node="0>1|0|0|1|2|0" startTime="0.25" endTime="1" startRot="0 -22 0" endRot="0 -160 0" />
</animation>
</animations>

<attacherJoints>
<attacherJoint index="0>2|0|0|0" rotationNode="0>2|0" minRot="19 0" minRot2="-10 0 0" maxRot="-10.730" rotationNode2="0>2|0|0" maxRot2="20" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>2|10" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
<bottomArm rotationNode="0>2|1" translationNode="0>2|1|0" referenceNode="0>2|1|0|0" zScale="-1" />
<topArm rotationNode="0>2|2" translationNode="0>2|2|0" referenceNode="0>2|2|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="0>2|6|0|0" rotationNode="0>2|6" minRot="-25 0 0" minRot2="13 0 0" maxRot="38.593" rotationNode2="0>2|6|0" maxRot2="-38.593" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>2|11" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
<bottomArm rotationNode="0>2|7" translationNode="0>2|7|0" referenceNode="0>2|7|0|0" zScale="1" />
<topArm rotationNode="0>2|8" translationNode="0>2|8|0" referenceNode="0>2|8|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="0>2|4" jointType="trailer" maxRotLimit="10 70 70" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>2|10" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
<attacherJoint index="0>2|12" jointType="trailer" maxRotLimit="10 70 70" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>2|11" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
<attacherJoint index="0>2|5|1" jointType="trailerLow" maxRotLimit="10 70 70" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>2|10" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
</attacherJoints>

<characterNode index="0>1|0|1" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="0>3|0" />

<components count="5">
<component1 centerOfMass="0 0.7 0" solverIterationCount="190" />
<component2 centerOfMass="0 0 0" solverIterationCount="190" />
<component3 centerOfMass="0 0 0" solverIterationCount="190" />
<component4 centerOfMass="0 0 0" solverIterationCount="190" />
<component5 centerOfMass="0 0 0" solverIterationCount="190" />

<joint component1="0" component2="1" index="1>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>


</components>

<motorStartDuration>2550</motorStartDuration>
<attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
<motorStartSound file="SoundData/Xerion_start.wav" pitchOffset="1" volume="0.8" />
<motorSoundRun2 file="$data/vehicles/shared/transmissionCVT.wav" pitchOffset="0.45" volume="0.35" pitchMax="2" volumeMax="0.4"/>
<motorSound file="SoundData/Xerion_idle.wav" pitchOffset="1" pitchScale="0.03" pitchMax="1.1" volume="0.3" />
<motorSoundrun file="SoundData/Xerion_run.wav" pitchOffset="0.6" pitchScale="0.03" pitchMax="1.1" volume="1" />
<motorStopSound file="SoundData/Xerion_out.wav" pitchOffset="1" />
<compressedAirSound file="SoundData/compressedAir.wav" pitchOffset="1" volume="1.0"/>
<compressionSound file="SoundData/compressorWork.wav" pitchOffset="1" volume="1.5"/>
<honkSound file="SoundData/HornBig.wav" volume="2" radius="500" innerRadius="450" />

<washable dirtDuration="50" washDuration="1" workMultiplier="4" />

<exhaustEffects>
<exhaustEffect index="0>3|2" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.5 0.5 0.5 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.5" forwardXRotations="-250 0 50" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="-100 0 100" />
</exhaustEffects>


<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>



<invertSteering rootNode="0>1|0" clip="reverseDriveSource" speedScale="1" />

<ZylinderV2>
<Rotations count="1">
<Rotation1 index="0>2|3|0" ref="0>2|1" addDegrees="0" rotAxis="x" getRotAxis="x" lengthMultiplicator="1.1" />
</Rotations>
<Directions count="1">
<Direction1 index="0>2|3|0|2" ref="0>2|1|0|1" doScaleBool="true" scaleRef="0>2|3|0|2|1" /> <!-- Spurstange -->
</Directions>
<Zylinder count="3" >
<Zylinder1 dir1="0>2|3|0|1" dir2="0>2|3|1" />
<Zylinder2 dir1="0>2|9|0" dir2="0>2|7|0|3" />
<Zylinder3 dir1="0>2|9|1" dir2="0>2|7|0|4" />
</Zylinder>
</ZylinderV2>

</vehicle>



Ich hoffe, mir kann jemand weiterhelfen :D
Falls der komplette Mod gebraucht wird, bitte ne PN an mich.


MfG Ml1
Nothing runs like a Deere!

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